Description[]
Statistics[]
General Information and Item Effectiveness[]
# of Carves | 4x Body 2x Tail |
Flash Bomb | ○ |
Sonic Bomb | × |
Pitfall Trap | ○ |
Shock Trap | ○ |
Meat | × |
Roar | Large |
Wind | Large |
Quake | - |
Health and Attack[]
Health | Attack Multiplier | Defense Multiplier | |
Lower Tier | 6600~7149 | 1.5~1.8 | 0.60~0.75 |
Upper Tier | 8800~9899 | 2.1~2.3 | 0.50~0.55 |
Damage Type / Elemental Weaknesses[]
Lower Tier, Upper Tier, HR100+, Training[]
Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 20 | 30 | 20 | 0 | 15 | 5 | 0 | 0 | 100 | 120 |
Neck | 30 | 30 | 20 | 0 | 30 | 5 | 0 | 0 | 0 | 120 |
Back | 20 | 30 | 20 | 0 | 25 | 5 | 0 | 0 | 0 | 240 |
Stomach | 15 (80) | 25 (80) | 20 (75) | 0 (10) | 35 (50) | 5 | 0 (30) | 0 | 0 | 700 |
Tail | 25 | 30 | 20 | 0 | 30 | 5 | 0 | 0 | 0 | 200 |
Wings | 20 | 20 | 20 | 0 | 20 | 5 | 0 | 0 | 0 | 120 |
Legs | 15 | 25 | 20 | 0 | 30 | 5 | 0 | 0 | 0 | 160 |
- Values in () are used when the chest is broken.
Status Effect Resistances[]
Status Effect | Initial Threshold | Increment | Maximum | Duration | Damage Taken |
Poison | 200 | 75 | 500 | 60s | 40dmg/5s |
Paralysis | 200 | 100 | 600 | 15s | - |
Sleep | 200 | 50 | 400 | 60s | - |
Faint | 120 | 50 | 320 | 15s | - |
Break/Shiny Drops[]
Break Location | Requirements |
Chest | Stagger the stomach x2 |
Sever Tail | Stagger the tail x2 |
Shiny | Chance to drop shiny when woken from sleep. |
Drop Rates[]
Habits[]
Attacks[]
attack 1[]
Migration Patterns[]
zone1[]