Monster Hunter Frontier Wiki
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Description[]

This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.
This is the default description text for the monster. Please keep it brief, as more detail can be added below.




Statistics[]

General Information and Item Effectiveness[]

# of Carves 3x Body
Flash Bomb
Sonic Bomb ×
Pitfall Trap
Shock Trap
Meat
Roar -
Wind Small
Quake -


Health and Attack[]

  Health Attack Multiplier Defense Multiplier
Lower Tier 1800~7799 1.0~1.6 1.0~0.75
Upper Tier 7799~12000 1.8~3.0 0.65~0.5


Damage Type / Elemental Weaknesses[]

Lower Tier, Upper Tier, HR100+, Training[]

Area Slashing Blunt Projectile Fire Water Lightning Dragon Ice Faint Stagger
Head 70 60 50 10 5 10 5 10 100 ?
Neck 50 40 40 10 10 10 5 15 0 ?
Back 25 30 30 15 5 5 5 5 0 ?
Stomach 60 55 90 25 5 10 5 5 0 ?
Tail 30 30 25 10 5 15 5 5 0 ?
Wings 25 20 25 15 10 20 5 10 0 ?
Legs 45 40 50 5 5 5 5 5 0 ?


Variants[]

Area Slashing Blunt Projectile Fire Water Lightning Dragon Ice Faint Stagger
Head 30 40 60 -5 0 0 0 25 100 ?
Neck 20 45 25 25 15 0 0 -5 0 ?
Back 60 30 40 5 0 20 5 -5 0 ?
Stomach 50 15 25 5 0 10 0 -5 0 ?
Tail 30 30 25 10 5 15 15 0 0 ?
Wings 25 20 25 10 10 15 0 10 0 ?
Legs 45 50 45 5 5 5 0 5 0 ?


Status Effect Resistances[]

Status Effect Initial Threshold Increment Maximum Duration Damage Taken
Poison 100 50 300 60s 20dmg/5s
Paralysis 100 65 360 10s -
Sleep 110 25 210 30s -
Faint 100 65 360 10s -


Break/Shiny Drops[]

Break Location Requirements
Beak Stagger the head x2
Shiny Chance to drop shiny when interrupted while drinking water.



Drop Rates[]


Habits[]


Attacks[]

attack 1[]


Migration Patterns[]

zone1[]


Strategies[]

strat 1[]

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