Description[]
Statistics[]
General Information and Item Effectiveness[]
# of Carves | 4x Body 2x Tail |
Flash Bomb | ○ |
Sonic Bomb | ○ |
Pitfall Trap | × |
Shock Trap | ○ |
Meat | × |
Roar | Large |
Wind | - |
Quake | Large |
Health and Attack[]
Health | Attack Multiplier | Defense Multiplier | |
Lower Tier | 1500~6599 | 1.0~1.6 | 1.0~0.75 |
Upper Tier | 6499~10000 | 1.8~3.0 | 0.65~0.5 |
Damage Type / Elemental Weaknesses[]
Lower Tier, Upper Tier, HR100~, Training[]
Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 25 | 20 | 40 | 5 | 0 | 20 | 0 | 30 | 120 | 250 |
Neck | 50 | 80 | 80 | 10 | 0 | 30 | 0 | 20 | 0 | 100 |
Back | 20 | 30 | 40 | 5 | 0 | 20 | 0 | 30 | 0 | 120 |
Stomach | 50 | 45 | 50 | 5 | 0 | 30 | 0 | 20 | 0 | 120 |
Tail | 80 | 60 | 120 | 10 | 0 | 25 | 0 | 20 | 0 | 180 |
Wings | 60 | 50 | 50 | 10 | 0 | 30 | 0 | 20 | 0 | 100 |
Legs | 40 | 45 | 50 | 20 | 0 | 20 | 0 | 10 | 0 | 150 |
Status Effect Resistances[]
Status Effect | Initial Threshold | Increment | Maximum | Duration | Damage Taken |
Poison | 100 | 75 | 400 | 120s | 10dmg/5s |
Paralysis | 150 | 75 | 450 | 15s | - |
Sleep | 150 | 50 | 350 | 40s | - |
Faint | 150 | 75 | 450 | 10s | - |
Break/Shiny Drops[]
Break Location | Requirements |
Horn | Stagger the head x2 |
Sever Tail | Stagger the Tail x2 |
Shiny | Chance to drop shiny when horn gets stuck in a wall. |
Drop Rates[]
Habits[]
Attacks[]
attack 1[]
Migration Patterns[]
zone1[]