Description[]
Statistics[]
General Information and Item Effectiveness[]
# of Carves | 3x Body |
Flash Bomb | × |
Sonic Bomb | × |
Pitfall Trap | ○ |
Shock Trap | ○ |
Meat | ○ |
Roar | Large |
Wind | Small |
Quake | - |
Health and Attack[]
Health | Attack Multiplier | Defense Multiplier | |
Lower Tier | 4950~5625 | 1.3~1.6 | 0.75~0.90 |
Upper Tier | 6299~7650 | 1.9~2.2 | 0.55~0.60 |
Damage Type / Elemental Weaknesses[]
Lower Tier, Upper Tier, HR100~, Training[]
Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 30 | 50 | 70 | 5 | 40 | 0 | 5 | 5 | 200 | 200 |
Neck | 55 | 45 | 65 | 5 | 30 | 0 | 5 | 5 | 0 | 140 |
Back | 45 | 45 | 20 | 5 | 30 | 0 | 5 | 5 | 0 | 200 |
Stomach | 45 | 25 | 20 | 5 | 30 | 0 | 5 | 5 | 0 | 200 |
Tail | 20 | 20 | 30 | 5 | 20 | 0 | 5 | 5 | 0 | 90 |
Wings | 25 | 25 | 35 | 5 | 20 | 0 | 5 | 5 | 0 | 120 |
Legs | 25 | 20 | 30 | 5 | 15 | 0 | 5 | 5 | 0 | 130 |
Status Effect Resistances[]
Status Effect | Initial Threshold | Increment | Maximum | Duration | Damage Taken |
Poison | 110 | 75 | 410 | 30s | 20dmg/5s |
Paralysis | 350 | 75 | 650 | 5s | - |
Sleep | 200 | 25 | 300 | 40s | - |
Faint | 350 | 75 | 650 | 5s | - |
Break/Shiny Drops[]
Break Location | Requirements |
Head | Stagger the head x2 |
Back | Stagger the body x2 (both head and back must be broken to receive break rewards) |
Shiny | Chance to drop shiny when hanging from the ceiling. |
Drop Rates[]
Habits[]
Attacks[]
attack 1[]
Migration Patterns[]
zone1[]